Sunday, October 6, 2013

Point Per Tick

Table of Contents

What is point per tick?

Why is it important?

How to maximize this?

Point Per Tick

It is the point you gain after killing a sentry and capping it, killing a dolyak, capping a camp, capping a tower, capping a keep, capping a castle, and finishing a downed player when your server has bloodlust buff.

Why is Point Per Tick important?

It is important because the higher your point per tick the higher the bonus buffs your server receives. 

It is important because it shows how dominant your server is against the other servers.

It is important because it also serves as a means of measuring which server should be paired against which.

 How to Maximize Point Per Tick?

For world versus world purposes other than the above three, it is important because of the following reasons.

1. The Point per tick timer can serve as a means for your server to rest and take priority targets based on your numbers.

2. The point per tick timer can serve as a means for your server to determine whether something should be defended and how long it should be defended depending on your numbers.

3. The point per tick as referenced to http://mos.millenium.org/na/matchups/map/1036 will easily show you w/c has invulnerability and which is claimed by guilds.

4. When taking a target, be sure to cap it after at Point Per Tick timer less then 5:00 to ensure it double ticks after countdown. And

5. When defending a target, if you have the numbers, hold a land as long as you get to maximize the points per tick.

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Sov

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